<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xmlns:dw="https://www.dreamwidth.org">
  <id>tag:dreamwidth.org,2018-12-04:3451630</id>
  <title>Sul Sul</title>
  <subtitle>Nox</subtitle>
  <author>
    <name>Nox</name>
  </author>
  <link rel="alternate" type="text/html" href="https://charming-plumbob.dreamwidth.org/"/>
  <link rel="self" type="text/xml" href="https://charming-plumbob.dreamwidth.org/data/atom"/>
  <updated>2020-03-28T08:19:08Z</updated>
  <dw:journal username="charming_plumbob" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2018-12-04:3451630:2430</id>
    <link rel="alternate" type="text/html" href="https://charming-plumbob.dreamwidth.org/2430.html"/>
    <link rel="self" type="text/xml" href="https://charming-plumbob.dreamwidth.org/data/atom/?itemid=2430"/>
    <title>About Uberhood</title>
    <published>2018-12-04T09:44:47Z</published>
    <updated>2018-12-04T09:44:47Z</updated>
    <category term="index"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;p&gt;Inspired by Vimpse and Jodelie, I want to make over all the in-game neighbourhoods and premades, using &lt;a href="http://meetme2theriver.livejournal.com/63030.html" target="_blank" data-mce-href="http://meetme2theriver.livejournal.com/63030.html"&gt;this method&lt;/a&gt;. And I intend to play this Uberhood the same way I&amp;rsquo;m playing Pine Lake Valley.&lt;/p&gt;&lt;p&gt;Contrary  to Vimpse who wanted to have finished the make-overs before playing, I  won&amp;rsquo;t. It would drive me totally crazy if I did, and I quite like being  as sane as I can stay =D&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=charming_plumbob&amp;ditemid=2430" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2018-12-04:3451630:2206</id>
    <link rel="alternate" type="text/html" href="https://charming-plumbob.dreamwidth.org/2206.html"/>
    <link rel="self" type="text/xml" href="https://charming-plumbob.dreamwidth.org/data/atom/?itemid=2206"/>
    <title>About Tumbleton</title>
    <published>2018-12-04T09:43:51Z</published>
    <updated>2018-12-04T09:43:51Z</updated>
    <category term="index"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;p&gt;&lt;a href="http://simscommunityproject.tumblr.com/" target="_blank" data-mce-href="http://simscommunityproject.tumblr.com/"&gt;Tumbleton&lt;/a&gt; was created by a loooot of Simmers around Tumblr (I think ?) in a community project.&lt;/p&gt;&lt;p&gt;I  downloaded the empty version, and my goal is to slowly fill it with  Sims by other creators, and play it in the style of Pine Lake Valley.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=charming_plumbob&amp;ditemid=2206" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2018-12-04:3451630:1796</id>
    <link rel="alternate" type="text/html" href="https://charming-plumbob.dreamwidth.org/1796.html"/>
    <link rel="self" type="text/xml" href="https://charming-plumbob.dreamwidth.org/data/atom/?itemid=1796"/>
    <title>About Acacias Creek</title>
    <published>2018-12-04T09:42:40Z</published>
    <updated>2019-12-15T17:49:35Z</updated>
    <category term="index"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;p&gt;This time, Acacias Creek is a Build a City Challenge. As for Pine  Lake Valley, Acacias Creek is a version 2, but I had not posted anything  about it before my computer&amp;rsquo;s death.&lt;/p&gt;&lt;p&gt;So  I wanted to just sort of follow Deedee&amp;rsquo;s set of rules, but in the end  I&amp;rsquo;ve added some little stuff of my own and thought it would be better to  write them down.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The beginning&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;You need to start with an empty, clean neighbourhood. I followed &lt;a href="http://sims.wikia.com/wiki/Game_guide:Creating_a_clean_neighborhood" data-mce-href="http://sims.wikia.com/wiki/Game_guide:Creating_a_clean_neighborhood"&gt;these steps&lt;/a&gt; to install mine and uses &lt;a href="http://www.moreawesomethanyou.com/ffs/index.php?dir=al%2Fhacks%2F" data-mce-href="http://www.moreawesomethanyou.com/ffs/index.php?dir=al%2Fhacks%2F"&gt;these hacks&lt;/a&gt; to prevent the game to generate its own townies, strays and multiple NPCs (mailman, etc&amp;hellip;).&lt;br /&gt;&lt;br /&gt;The  terrain is your own to choose, but you cannot put building decorations  yet. You can only more &amp;ldquo;natural&amp;rdquo; hood decoration such as trees, fields  and so on.&lt;br /&gt;&lt;br /&gt;Now you can start creating your founders. The first family is always the Mayor, with one Sims only.&lt;br /&gt;For  the other families, roll a die (1-6) to know how many you will create.  Then, roll a second die for each family to get the number of Sims they  will contain (1-2 : 1 Sims | 3-4 : 2 Sims | 5-6 : 3 Sims).&lt;br /&gt;Create your Sims. Basically, you are free to choose how you want to proceed. Personally, I only use &lt;a href="http://modthesims.info/d/512487" data-mce-href="http://modthesims.info/d/512487"&gt;this random generator&lt;/a&gt; for their personalities, aspirations and turn-ons/off. For the rest I did what I wanted.&lt;br /&gt;&lt;br /&gt;A little like Deedee, I use traits for fun, to see what it can add to the Sims : I have a list with all the traits found &lt;a href="http://sims.wikia.com/wiki/Trait_(The_Sims_3)" data-mce-href="http://sims.wikia.com/wiki/Trait_(The_Sims_3)"&gt;here&lt;/a&gt; (except the category &amp;ldquo;other traits&amp;rdquo;) and use a &lt;a href="http://www.random.org/lists/" data-mce-href="http://www.random.org/lists/"&gt;list randomizer&lt;/a&gt;,  picking the 5 first traits (sometimes I make little changes if two  traits are opposite). Every child will inherit one trait from each of  their parents, and earn a new trait at each transition of age until they  become adult.&lt;br /&gt;&lt;br /&gt;The first family you need to play is the Mayor.  You can (but are not forced to) arrange a meeting for all your settlers  to get to know each other.&lt;br /&gt;&lt;br /&gt;I highly recommend using &lt;strong&gt;&lt;em&gt;Simwardrobe&amp;rsquo;s Season and Weather controller&lt;/em&gt;&lt;/strong&gt;  to synchronise your seasons on the first round (or not, if you are not  like me and prefer to play a different season on each family).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Mayor, funds and taxes&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;I don&amp;rsquo;t use the original rules regarding skills restrictions, mine only depends on money.&lt;br /&gt;&lt;br /&gt;Power  is unlocked by buying a power plant (a lot with many solar panels or  wind turbines on it). I didn&amp;rsquo;t do anything to unlock water considering  there is a river on the terrain I&amp;rsquo;m using. Let&amp;rsquo;s say my Sims were smart  enough to install pipes and use this water :)&lt;br /&gt;&lt;br /&gt;The mayor is the person who collects taxes, funds community lots, and operates the Town Hall.&lt;br /&gt;The Town Hall can be made into any kind of business.&lt;br /&gt;&lt;br /&gt;The town is paying for community lots : the mayor needs to buy the lot and donate it back to the public (using this &lt;a href="http://cyjon.net/node/211" target="_blank" data-mce-href="http://cyjon.net/node/211"&gt;donate lot mod&lt;/a&gt;  for that purpose). You can build as many community lots as you want, as  long as the town has enough money to pay for them. Community lots are  not retail lots: they&amp;rsquo;re just simple parks, and stuff like that.&lt;br /&gt;&lt;br /&gt;No  services are available in the beginning, you have to build institutions  representing them for that (fire station, police station, school, &amp;hellip;)&lt;br /&gt;&lt;br /&gt;If you want to add decorative building, the town has to pay for them. I put up a list if you want to use it as a base :&lt;/p&gt;&lt;ul&gt;&lt;li&gt;5.000 simoleons for a &amp;ldquo;simple&amp;rdquo; house&lt;/li&gt;&lt;li&gt;10.000 simoleons for bus stop or decoration such as carousel and stuff like that&lt;/li&gt;&lt;li&gt;15.000 simoleons for marina decorations&lt;/li&gt;&lt;li&gt;20.000 for small apartment buildings&lt;/li&gt;&lt;li&gt;25.000 for bus/tramway station&lt;/li&gt;&lt;li&gt;30.000 for medium apartment buildings&lt;/li&gt;&lt;li&gt;35.000 for a train station/high way&lt;/li&gt;&lt;li&gt;40.000 for big apartment buildings&lt;/li&gt;&lt;li&gt;and so on&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;I&amp;rsquo;m  starting my BaCC with about 15 townies. As for adding new ones, if you  have some &amp;ldquo;liveable&amp;rdquo; decorative buildings, you can add the following  number :&lt;/p&gt;&lt;ul&gt;&lt;li&gt;12 Sims for a house&lt;/li&gt;&lt;li&gt;16 Sims for a small apartment building&lt;/li&gt;&lt;li&gt;20 Sims for a medium apartment building&lt;/li&gt;&lt;li&gt;30 Sims for a big apartment building&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;I  don&amp;rsquo;t have a rule for adding new households, maybe one every 4 rounds  for example. Honestly, I&amp;rsquo;ll just see as I play :) Every household should  pay taxes (except the Mayor). The amount is up to you, I&amp;rsquo;m not really  creative and use the same method than Deedee : adding the household  funds and the lot price and then calculate its 10%.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Institutions&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The  institutions are service buildings that helps the town operate. The  town can give tax refunds and financial support to these institutions.&lt;br /&gt;&lt;br /&gt;The  leaders of the institutions can have proper jobs, but they have to  operate the institution lot as well. It&amp;rsquo;s better to use a job blocker  (you can&amp;rsquo;t have an Education Minister if you have a town with only 20  people living there, right ?), but it&amp;rsquo;s not necessary. The watchword is  to have fun. Additional careers are interesting, you can find them &lt;a href="http://modthesims.info/download.php?t=294443" target="_blank" data-mce-href="http://modthesims.info/download.php?t=294443"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Employees of these institutions can have a job, if the lot is not a proper business lot.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Businesses&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Besides  the institutions and additional careers linked above, no one can have a  standard job (EAxis or custom career) : everyone has to run a business,  or be employed in another business. Or stay at home.&lt;br /&gt;Even if it has a manager, every business must have been visited by its owner at least once in a round. &lt;br /&gt;&lt;br /&gt;The residents can take loans to help them opening a business. I use &lt;a href="http://www.insimenator.org/index.php/topic,93501.0.html" target="_blank" data-mce-href="http://www.insimenator.org/index.php/topic,93501.0.html"&gt;Monique&amp;rsquo;s hacked computer&lt;/a&gt; for that purpose.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Apartments&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Every  apartment lot has to be &amp;ldquo;owned&amp;rdquo; by the town, or a landlord. Which  means, you have to subtract the lot price from their funds. The  occupants have to pay their rent to the apartment&amp;rsquo;s owner.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Schools&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;There  should be a community lot where the kids can learn stuff. They can&amp;rsquo;t go  to school if there&amp;rsquo;s no school &amp;ndash; they have to be homeschooled. If the  lot has been built, they can attend school normally. I recommend using &lt;a href="http://www.drealm.info/simlogical/sl/Sims2Pages/Sims2_School.htm" target="_blank" data-mce-href="http://www.drealm.info/simlogical/sl/Sims2Pages/Sims2_School.htm"&gt;Inge&amp;rsquo;s school hacks&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Connection to sub-hoods&lt;/strong&gt; &lt;br /&gt;&lt;br /&gt;To  connect your main hood to sub-hoods, there must be some kid of public  transport (like bus or train connection &amp;ndash; explained in the funds part  above)&lt;br /&gt;&lt;br /&gt;The sub-hood connections cost money :&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Downtown :&lt;/strong&gt; 500.000 simoleons&lt;/li&gt;&lt;li&gt;&lt;strong&gt;University :&lt;/strong&gt; 500.000 simoleons (and you need a properly working school system)&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Shopping District :&lt;/strong&gt; 1.000.000 simoleons&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Vacation Destination :&lt;/strong&gt; 1.000.000 simoleons per vacation destination and not for the 3 of them&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;And that&amp;rsquo;s it for the moment, maybe I&amp;rsquo;ll add more stuff later.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=charming_plumbob&amp;ditemid=1796" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2018-12-04:3451630:1764</id>
    <link rel="alternate" type="text/html" href="https://charming-plumbob.dreamwidth.org/1764.html"/>
    <link rel="self" type="text/xml" href="https://charming-plumbob.dreamwidth.org/data/atom/?itemid=1764"/>
    <title>About Pine Lake Valley</title>
    <published>2018-12-04T09:41:25Z</published>
    <updated>2020-03-28T08:19:08Z</updated>
    <category term="index"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;p&gt;Pine Lake Valley is a custom neighbourhood, completely built from  scratch. What you can see here is the second version of it, since I  suffered from one big computer crash and had to start all over again.&lt;/p&gt;&lt;p&gt;I  decided to start this project after stalking a lot of Simmers who did  the same when I finally got a little me-time on September 2017. It&amp;rsquo;s not  a BaCC or a Legacy, just a neighbourhood that I play in rotations style  (more about that below). It&amp;rsquo;s also very poor on the drama side because I  wanted something simple, I like to make my Sims happy.&lt;/p&gt;&lt;p&gt;I  don&amp;rsquo;t consider myself really good at building stuff, but there&amp;rsquo;s no  better way to improve than practising, so I decided to start building  every lot of PLV myself. As for NPCs and townies, I let the game  generate the first ones and I create the latter in CAS. From time to  time and in a way to add a little genetic diversity, I&amp;rsquo;ll probably add  Sims by other players too.&lt;br /&gt;For every sims I create, I don&amp;rsquo;t decide anything but use generators : &lt;a href="http://modthesims.info/d/512487" target="_blank" data-mce-href="http://modthesims.info/d/512487"&gt;the first&lt;/a&gt; for the personality, appearance and preferences, &lt;a href="http://www.behindthename.com/random/?number=2&amp;amp;gender=u&amp;amp;surname=&amp;amp;all=no&amp;amp;usage_celm=1" target="_blank" data-mce-href="http://www.behindthename.com/random/?number=2&amp;amp;gender=u&amp;amp;surname=&amp;amp;all=no&amp;amp;usage_celm=1"&gt;the second&lt;/a&gt; for the first name and I pick the last name from &lt;a href="http://www.britishsurnames.co.uk/surnames/top_surnames/" target="_blank" data-mce-href="http://www.britishsurnames.co.uk/surnames/top_surnames/"&gt;this site&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The  hood has 10 founding families. More information on them and the hood  are available on the families and hood pages in the links list below.&lt;/p&gt;&lt;p&gt;Pine Lake Valley is not a BaCC. There are no rules set, but I do have a certain organization in the way I play.&lt;/p&gt;&lt;p&gt;&amp;rarr;  I don&amp;rsquo;t use money cheats codes except for the building/decorating part,  and I always remove the remaining money. Simply because otherwise,  there is no interest in my Sims getting jobs, but I still want them to  have nice places where to live.&lt;/p&gt;&lt;p&gt;&amp;rarr; As explain above, I don&amp;rsquo;t choose  aspirations or LTW for my sims, I let the random generators decide  everything. This also applies for in-game born Sims to come.&lt;/p&gt;&lt;p&gt;&amp;rarr; I  play in rotation style, following the seasons cycle. It means that if I  start the round on the first day of Summer, I&amp;rsquo;ll end it on the first day  of Autumn. I apply this system for every hood, including the university  ones.&lt;/p&gt;&lt;p&gt;&amp;rarr; More details about marriage, university and household  continuation : when two Sims get married, the female one will take the  male&amp;rsquo;s last name. For same-sex couples, I just flip a coin (i.e. I&amp;rsquo;ll  get a randomizer to decide).&lt;br /&gt;Teenagers will all go to university at  the end of teen-hood (when the box to tell you it&amp;rsquo;s only two days before  his/her birthday).&lt;br /&gt;As for the continuation of the household, each  family continues on from generation to generation and the house goes  each time to the male heir (the oldest one if there are several  brothers/sisters). The other siblings get to start their own household.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=charming_plumbob&amp;ditemid=1764" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2018-12-04:3451630:578</id>
    <link rel="alternate" type="text/html" href="https://charming-plumbob.dreamwidth.org/578.html"/>
    <link rel="self" type="text/xml" href="https://charming-plumbob.dreamwidth.org/data/atom/?itemid=578"/>
    <title>Index</title>
    <published>2018-12-04T09:06:30Z</published>
    <updated>2019-07-21T16:27:30Z</updated>
    <category term="index"/>
    <dw:security>public</dw:security>
    <dw:reply-count>2</dw:reply-count>
    <content type="html">&lt;div style="text-align: center;"&gt;&lt;img src="https://i.imgur.com/TKwB8vA.png" title="source: imgur.com" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size: larger;"&gt;Pine Lake Valley&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;a href="https://charming-plumbob.dreamwidth.org/1764.html"&gt;About&lt;/a&gt; | Families | Information&lt;br /&gt;&lt;u&gt;Round 1&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size: larger;"&gt;Acacias Creek&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;a href="https://charming-plumbob.dreamwidth.org/1796.html"&gt;About&lt;/a&gt; | Families | Information&lt;br /&gt;&lt;u&gt;Round 1&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: larger;"&gt;&lt;strong&gt;Tumbleton&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="https://charming-plumbob.dreamwidth.org/2206.html"&gt;About&lt;/a&gt; | Families | Information&lt;br /&gt;&lt;u&gt;Round 1&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: larger;"&gt;&lt;strong&gt;Uberhood&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="https://charming-plumbob.dreamwidth.org/2430.html"&gt;About&lt;/a&gt; | Families | Information&lt;br /&gt;&lt;u&gt;Round 1&lt;br /&gt;&lt;br /&gt;&lt;/u&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=charming_plumbob&amp;ditemid=578" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
</feed>
